Box fraternal greetings HI …..
In two posts for today I will review an article contained in a WebService named “articleinput.com“.
if I see this WebService is a web site that provides a service to its users may post an article on favorite to be read by many people
saya mengutip beberapa kata yang terdapat sebuah artikel yang berjudul “Editing methods in computer graphics“ yang isinya ada lah sebagai berikut:
“Interactive shape editing is an important field of research in computer graphics, and consequently a variety of different solutions were proposed to solve this problem. Early methods like free-form deformation or space deformations enable high-quality shape modeling by directly manipulating the 3D space where the object is embedded. However, they typically fail to reproduce correct deformation results if only a small number of constraints is used. Some approaches propose to solve the computationally expensive non-linear surface deformation problem directly. Others propose a non-linear differential coordinate setup, while they minimize bending and stretching energies using a coupled shell of prisms; we employ a non-linear version of the volumetric graph Laplacian and present an extension of the non-linear Poisson-based deformation approach applied to mesh sequences.”
For most readers would not understand what was being discussed in an article in the atas.itu is a basic and general explanation of 3D design on a computer that often we see everyday.
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